https://journal.ipts.ac.id/index.php/MathEdu/issue/feed JURNAL MathEdu (Mathematic Education Journal) 2025-11-10T04:46:56+00:00 Muhammad Syahril Harahap mathedudikmat@gmail.com Open Journal Systems <p><img style="display: block; margin-left: auto; margin-right: auto;" src="/public/site/images/muhammadsyahrilharahap/Write_your_project_title_here_(1).png" width="721" height="405"></p> <p style="text-align: center;">&nbsp;&nbsp;Indexed By:&nbsp;</p> <section class="about-journal"> <table style="margin-left: auto; margin-right: auto;" width="546"> <tbody> <tr> <td width="121">&nbsp;<a href="https://www.base-search.net/Search/Results?lookfor=http%3A%2F%2Fjournal.ipts.ac.id%2Findex.php%2FMathEdu&amp;l=en&amp;refid=dcsuggesten" target="_blank" rel="noopener"><img src="/public/site/images/elmo/base.jpg" width="149" height="56"></a></td> <td width="121"> <p>&nbsp;<a href="https://www.citefactor.org/journal/index/24342/jurnal-mathedu-mathematic-education-journal#.XQR4xNIzbDc" target="_blank" rel="noopener"><img src="/public/site/images/elmo/cite_faktor.jpg" width="152" height="57"></a></p> </td> <td width="137"> <p>&nbsp;<a href="http://garuda.ristekdikti.go.id/journal/view/13644" target="_blank" rel="noopener"><img src="/public/site/images/elmo/garuda1.jpg" width="125" height="47"></a></p> </td> <td width="117"> <p>&nbsp;<a href="https://scholar.google.com/citations?user=yZRA4aAAAAAJ&amp;hl=id&amp;authuser=2" target="_blank" rel="noopener"><img src="/public/site/images/elmo/gscolar2.png" width="109" height="41"></a></p> </td> <td width="117">&nbsp;</td> </tr> <tr> <td width="121"> <p>&nbsp;<a href="http://olddrji.lbp.world/JournalProfile.aspx?jid=2621-9832" target="_blank" rel="noopener"><img src="/public/site/images/elmo/drji.jpg" width="146" height="55"></a></p> </td> <td width="121"> <p>&nbsp;<a href="http://moraref.kemenag.go.id/archives/journal/98077985952818905" target="_blank" rel="noopener"><img src="/public/site/images/elmo/morar.jpg" width="146" height="55"></a></p> </td> <td width="137"> <p>&nbsp;<a href="https://index.pkp.sfu.ca/index.php/browse/index/4758" target="_blank" rel="noopener"><img src="/public/site/images/elmo/pkp.jpg" width="128" height="48"></a></p> </td> <td width="117"> <p>&nbsp;<a href="https://onesearch.id/Repositories/Repository?institution_id=3075" target="_blank" rel="noopener"><img src="/public/site/images/elmo/one_serach.jpg" width="106" height="40"></a></p> </td> <td width="117"> <p>&nbsp;</p> </td> <td width="117"> <p>&nbsp;</p> </td> <td width="117"> <p>&nbsp;</p> </td> </tr> <tr> <td width="121"> <p>&nbsp;</p> </td> <td width="121"> <p>&nbsp;</p> </td> <td width="137"> <p>&nbsp;</p> </td> <td width="117"> <p>&nbsp;</p> </td> <td width="117"> <p>&nbsp;</p> </td> <td width="117"> <p>&nbsp;</p> </td> <td width="117">&nbsp;</td> </tr> </tbody> </table> <p style="text-align: center;">&nbsp;</p> </section> https://journal.ipts.ac.id/index.php/MathEdu/article/view/7398 MENINGKATKAN HASIL BELAJAR SISWA DALAM MATERI TEOREMA PYTHAGORAS MELALUI MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTU PICTURE PUZZLE DI KELAS VIII 2025-11-02T07:37:14+00:00 Septiniarti Olinggahe septiniartiolinggahe13218@gmail.com Majid - Majid69@gmail.com Auli Irfah irfah.auli@ung.ac.id <p><em>This study aims to improve student learning outcomes through the Problem Based Learning learning model assisted by Picture Puzzle on the Pythagorean theorem material in class VIII of SMP Negeri 3 Satap Tibawa. The subjects in this study were all students of class VIII of SMP Negeri 3 Satap Tibawa totaling 18 students, namely 6 male students and 12 female students. The method used in this study is Classroom Action Research (CAR) which is divided into several stages, namely, the preparation stage, the implementation stage, the monitoring and evaluation stage, the analysis and reflection stage. The observation data in cycle I on teacher and student activities only achieved an average assessment of quite good and this has not met the completion criteria, namely at least good or very good, and the level of completion of student learning outcomes in cycle I who reached the KKM value was only 7 people or 38.89% while there were 11 students who had not completed it or classically 61.11%. Because the indicator of success in completing the student learning test has not been achieved, namely at least 75%, the research was continued to cycle II. In cycle II, the results of observations of teacher and student activities have reached an average assessment of very good, this shows that teacher and student activities have met the completion criteria, namely at least good or very good, and for student learning outcomes there are 15 students who have achieved the KKM score or classically 83.33%. From this statement, it can be concluded that the Problem Based Learning learning model assisted by Picture Puzzle is able to improve student learning outcomes.</em></p> <p><em>Keywords: Improve, Problem Based Learning Assisted by Picture Puzzle, Mathematics Learning Outcomes, Pythagorean Theorem</em></p> <p>&nbsp;</p> 2025-11-01T03:17:23+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7400 MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA MELALUI MULTIMEDIA PEMBELAJARAN INTERAKTIF ARTIKULATE STORYLINE PADA MATERI TEOREMA PYTHAGORAS KELAS VIII SMP N 3 KWANDANG 2025-11-02T07:37:14+00:00 Hasmiati H Kulupani hasmykulupani@gmail.com <p><em>&nbsp;This study aims to evaluate whether the use of interactive learning multimedia Artiulate Storyline can improve mathematics learning outcomes in the Pythagorean Theorem material. This study was conducted at SMP Negeri 3 Kwandang in the 2024-2025 academic year. This study is a Classroom Action Research (CAR) which was carried out in only 1 cycle. The subjects in the study were 25 grade VIII students. Data collection techniques involved observation and testing, with research instruments in the form of teacher observation sheets, student activity observation sheets and essay test questions. The results of the study showed that the results of teacher observations for the category were at least good or very good with a percentage and in student activities, the observation criteria were divided into 4 aspects of observation with an average percentage, namely (1) student readiness in receiving material 91%, (2) student participation in learning 89%, (3) student cooperation in learning 91%, and (4) student activities in closing learning 92%. Meanwhile, for the learning outcomes of students who obtained scores reaching the Minimum Completion Criteria (KKM) with completion of 23 students with a percentage of 88% and incomplete around 3 students with a percentage of 12%. The average mathematics learning outcomes of students on the Pythagorean theorem material meet the success indicators.</em></p> <p>&nbsp;</p> <p>&nbsp;</p> 2025-11-01T03:19:40+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7718 PENGEMBANGAN E-LKPD BERBANTUAN NEARPOD PADA MATERI RELASI DAN FUNGSI 2025-11-01T12:53:31+00:00 Sofa Maryah sofam@gmai.com Ratna Rustina ratnarustina@gmai.com Mega Nur Prabawati Prabawati@gmail.com <p>&nbsp;</p> <p>This study aims to develop a Nearpod-assisted E-LKPD on the topic of relations and functions<br>that is both valid and practical to use. The method used is Research and Development (R&amp;D) with the<br>ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). Data collection<br>techniques included unstructured interviews and questionnaires. Research instruments consisted of<br>interview grids, E-LKPD quality assessment sheets, and student response questionnaires. Data were<br>obtained from material experts, media experts, and Grade VIII students of MTs Leuwiseeng. Data analysis<br>involved calculating percentage scores from validators and questionnaires, which were then interpreted<br>into feasibility and practicality categories. The development process began with analysis, revealing<br>students’ difficulties in understanding the concept. The design stage produced an initial draft, which was<br>developed and validated by experts during development. Revisions were made based on expert input. The<br>validated product was tested in a small group, leading to further improvements and a second development<br>phase. A broader field test was then conducted during the second implementation stage. Based on<br>evaluation results, the final E-LKPD was considered appropriate, feasible, and practical for use.</p> 2025-11-01T00:00:00+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7719 PENERAPAN MODEL PBL BERBANTUAN MEDIA WORDWALL UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA 2025-11-02T07:34:25+00:00 Riska R. Laene Laenesiska@gmail.com Nursiya Bito bitonursia@gmail.com Bertu Rianto Takaendengan Takaendenganrb@gmail.com <p>This study aims to improve students' mathematics learning outcomes through the application of problembased learning models assisted by wordwall media on the material of comparison of values and inverse<br>comparison of values. This study is a classroom action research conducted on 26 students of class VII-C<br>at SMP Negeri 1 Suwawa as research subjects. The study was conducted in two cycles by following the<br>stages of planning, implementation of actions, observation and reflection. Data collection techniques were<br>carried out through observation sheets of teacher and student activities, as well as learning outcome tests.<br>The results of the study showed a significant increase in students' mathematics learning outcomes through<br>Problem Based Learning assisted by wordwall media. This was obtained after the implementation of further<br>actions to improve the teaching and learning process in cycle II. The results showed that observations of<br>all teacher activities in managing learning obtained at least good and very good aspects, observations of<br>all student activities obtained at least good and very good aspects, and students' mathematics learning<br>outcomes also increased by 65.4% to 88.46% of students who achieved the minimum completeness criteria<br>on the material of comparison of values and inverse comparison of values.</p> 2025-11-01T00:00:00+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7457 PENGARUH MODEL PEMBELAJARAN THINK-PAIR-SHARE TERHADAP KEMAMPUAN PEMAHAMAN KONSEP DAN KEMANDIRIAN BELAJAR SISWA SMP NEGERI 4 MAULIRU 2025-11-02T07:37:14+00:00 Merni Harabi Loda lodamerni@gmail.com Mayun Erawati Nggaba mayun@unkriswina.ac.id <p>&nbsp;</p> <p><em>Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Think-Pair-Share (TPS) terhadap kemampuan pemahaman konsep dan kemandirian belajar siswa kelas VII SMP Negeri 4 Mauliru pada materi bentuk aljabar. Metode penelitian yang digunakan adalah pendekatan kuantitatif dengan desain quasi-experiment tipe pretest-posttest control group. Sampel terdiri dari dua kelas, yaitu kelas eksperimen yang menggunakan model TPS dan kelas kontrol dengan pembelajaran konvensional. Hasil penelitian menunjukkan bahwa kemampuan pemahaman konsep siswa kelas eksperimen meningkat dari 40,48% sebelum perlakuan menjadi 73,66% setelah perlakuan,Sementara itu, kemandirian belajar siswa meningkat dari 68,01% menjadi 72,332%,. Hasil uji-t menunjukkan bahwa perbedaan antara kelas eksperimen dan kontrol signifikan dengan nilai signifikansi &lt; 0,05. Temuan ini menunjukkan bahwa model pembelajaran TPS efektif dalam meningkatkan keterlibatan siswa dalam pembelajaran, baik dalam hal pemahaman konsep maupun kemandirian belajar. Oleh karena itu, model TPS direkomendasikan sebagai alternatif pembelajaran aktif dalam pembelajaran matematika. </em></p> 2025-11-01T13:16:57+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7458 PENGARUH MOTIVASI SISWA TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA SMA MUHAMMADIYAH WAINGAPU 2025-11-02T07:37:14+00:00 Putri Nanda Rambu Luyang nandarambu2021@gmail.com Darius Imanuel Wadu putrinandarambu@gmail.com <p>This study aims to determine the effect of the Problem Based Learning (PBL) model on students' critical thinking skills in terms of learning motivation at SMA Muhammadiyah Waingapu. The method used in this study is quantitative with a quasi-experimental design involving two classes, namely the experimental class and the control class. The instruments used are critical thinking tests and learning motivation questionnaires. The results of data analysis show that the data is normally distributed and homogeneous. The independent sample t-test shows a significance value of 0.015 (&lt; 0.05), which means there is a significant difference between the critical thinking skills of students taught with the PBL model and the conventional model. The average score of the learning motivation questionnaire is 62.41 out of a maximum score of 80 (78.01%), indicating that students' learning motivation is in the high category. Thus, the PBL learning model is effective in improving students' critical thinking skills, especially for those with high learning motivation.</p> <p><strong>Keywords: Problem Based Learning; critical thinking skills; learning motivation</strong>.</p> 2025-11-01T13:19:34+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7180 PENERAPAN PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA PADA MATERI SPLDV 2025-11-02T07:37:14+00:00 Nurwahida Ahmad nurwahidaahmad26@gmail.com Nursiya Bito nursiyabito@gmail.com Taulia Damayanti taulia@ung.ac.id <p><em>Penelitian ini bertujuan untuk meningkatkan hasil belajar matematika siswa melalui model Problem Based Learning (PBL) pada materi sistem persamaan linear dua variabel. Penelitian tindakan kelas (PTK) ini dilakukan pada 19 siswa kelas VIII di MTs Al-Mabrur Bone Raya selama dua siklus, mengikuti tahapan perencanaan, pelaksanaan, observasi, dan refleksi. Data diperoleh melalui observasi guru dan siswa serta tes hasil belajar.</em> <em>Pada siklus I, observasi menunjukkan kriteria cukup baik, dengan ketuntasan hasil belajar 63,2%—12 dari 19 siswa mencapai nilai di atas kriteria ketuntasan minimal (KKM). Karena indikator keberhasilan belum tercapai, penelitian dilanjutkan ke siklus II dengan perbaikan pada pelaksanaan pembelajaran. Hasilnya, observasi terhadap guru dan siswa meningkat ke kriteria baik, dan ketuntasan hasil belajar mencapai 84,2%—16 dari 19 siswa berhasil mencapai atau melebihi KKM.</em> <em>Kesimpulan dari penelitian ini adalah bahwa penerapan model PBL dapat meningkatkan hasil belajar siswa pada materi sistem persamaan linear dua variabel.</em></p> 2025-11-01T13:24:05+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7720 PENGEMBANGAN E-MODUL PADA MATERI TEOREMA PYTHAGORAS BERBASIS PENDEKATAN REALISTIC MATHEMATICS EDUCATION (RME) BERBANTUAN FLIP PDF PROFESSIONAL 2025-11-01T13:35:05+00:00 Nur Andraini Rajak nurandarainirajak161@gmail.com Sumarno Ismail sumarnoismail@ung.ac.id Kartin Usman kartin.usman@ung.ac.id <p>This research aims to develop an e-module on the topic of the Pythagorean Theorem using the Realistic<br>Mathematics Education (RME) approach, assisted by Flip PDF Professional The background of this<br>research was the low level of students mathematical understanding, the limited availability of teaching<br>materials, and the suboptimal use of technology in the learning process at SMP Negeri 2 Randangan. The<br>research followed the five stages of the ADDIE development model, namely. Analysis, Design,<br>Development, Implementation, and Evaluation. The results of the expert validation for media and content<br>showed that the developed e-module fell into the "valid" category, with average scores of 3.36 and 3.37,<br>respectively. The practicality tests also yielded excellent results, with a practicality percentage of 92.50%<br>from teachers and 89.49% from students, both categorized as "very practical." Therefore, this e-module<br>was considered suitable and effective for use as a learning resource, particularly for teaching the<br>Pythagorean Theorem. It was also found to enhance student engagement and understanding through a<br>contextual and interactive approach.</p> 2025-11-01T00:00:00+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7551 PENGARUH MODEL PEMBELAJARAN PROJECT BASED LEARNING (PJBL) TERHADAP LITERASI NUMERASI DAN MINAT BELAJAR MATEMATIKA SISWA 2025-11-02T07:37:14+00:00 Pretty Souvenir Zega zega2908@gmail.com Yakin Niat Telaumbanua yakinniattelaumbanua@gmail.com Sadiana Lase sadianalase@unias.ac.id Netti Kariani Mendrofa netti.mend14@gmail.com <p><em>This research is based on the results of a preliminary study conducted by the researcher at SMP Negeri 2 Lotu, which found several problems, namely (1) the low numeracy literacy skills of students, due to the lack of variation in the learning models used by teachers, and (2) the low interest in learning mathematics among students. The purpose of this study is to determine: (1) the effect of the project based learning model on students' numeracy literacy, and (2) the effect of the project based learning model on students' interest in learning mathematics. This research is a quantitative study using a quasi-experimental method with a nonequivalent control group design. The population in this study was all seventh-grade students, and the sample consisted of two classes: class VII-A as the experimental class and VII-B as the control class. The research instruments used were tests and questionnaires. The results of the study showed that: (1) The numeracy literacy result obtained a t<sub>hitung</sub> value of 9.849 and t<sub>tabel</sub> value of 2.017, because t<sub>hitung</sub> </em><em>&nbsp;t<sub>tabel</sub>, H₀ is rejected and H₁ is accepted. (2) The result for students’ learning interest obtained a t<sub>hitung</sub> value of 20.753 and t<sub>tabel</sub> value of 2.017, because t<sub>hitung</sub> </em><em>&nbsp;t<sub>tabel</sub>, H₀ is rejected and H₁ is accepted. It can be concluded that: (1) The project based learning model had a significant effect on students’numeracy literacy. This is shown by the post-test average score of the experimental group being 78 (high category), which is higher than the control group’s score of 63,56 (moderate category). (2) The project based learning model also had a significant effect on students’ interest in learning mathematics. The average score of the learning interest questionnaire in the experimental group reached 89,40 (very high category), while the control group only reached 55,78 (moderate category).</em></p> 2025-11-01T13:38:42+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7557 PENGARUH MODEL PEMBELAJARAN CREATIVE PROBLEM SOLVING (CPS) TERHADAP KEMAMPUAN KOMUNIKASI MATEMATIS SISWA SMP NEGERI 2 GUNUNGSITOLI PADA KURIKULUM MERDEKA 2025-11-02T07:37:14+00:00 Happy Rahmat Saro Telaumbanua happyrahmatsarotel@gmail.com Yakin Niat Telaumbanua yakinniattelaumbanua@gmail.com Ratna Natalia Mendrofa ratnamend@gmail.com Netti Kariani Mendrofa netti.mend14@gmail.com <p><em>This research is based on the results of a preliminary study conducted by the researcher at SMP Negeri 2 Lotu, which found several problems, namely (1) the low numeracy literacy skills of students, due to the lack of variation in the learning models used by teachers, and (2) the low interest in learning mathematics among students. The purpose of this study is to determine: (1) the effect of the project based learning model on students' numeracy literacy, and (2) the effect of the project based learning model on students' interest in learning mathematics. This research is a quantitative study using a quasi-experimental method with a nonequivalent control group design. The population in this study was all seventh-grade students, and the sample consisted of two classes: class VII-A as the experimental class and VII-B as the control class. The research instruments used were tests and questionnaires. The results of the study showed that: (1) The numeracy literacy result obtained a t<sub>hitung</sub> value of 9.849 and t<sub>tabel</sub> value of 2.017, because t<sub>hitung</sub> </em><em>&nbsp;t<sub>tabel</sub>, H₀ is rejected and H₁ is accepted. (2) The result for students’ learning interest obtained a t<sub>hitung</sub> value of 20.753 and t<sub>tabel</sub> value of 2.017, because t<sub>hitung</sub> </em><em>&nbsp;t<sub>tabel</sub>, H₀ is rejected and H₁ is accepted. It can be concluded that: (1) The project based learning model had a significant effect on students’numeracy literacy. This is shown by the post-test average score of the experimental group being 78 (high category), which is higher than the control group’s score of 63,56 (moderate category). (2) The project based learning model also had a significant effect on students’ interest in learning mathematics. The average score of the learning interest questionnaire in the experimental group reached 89,40 (very high category), while the control group only reached 55,78 (moderate category).</em></p> 2025-11-01T13:47:50+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7567 IMPLEMENTASI KURIKULUM MERDEKA PADA PEMBELAJARAN MATEMATIKA DI SMP NEGERI 3 PADANGSIDIMPUAN 2025-11-02T07:37:14+00:00 Muhammad Syahril Harahap muhammadsyahrilharahap@gmail.com Febriani Hastini Nasution febriani.hastini@gmail.com Nurhidaya Fithriyah Nasution nstfithria@gmail.com <p>Penelitian ini dilatarbelakangi berdasarkan studi pendahuluan dengan melaksanakan observasi<br>awal di SMP Negeri 3 Padangsidimpuan, ditemukan bahwa guru masih dalam tahap penyesuaian diri<br>terhadap kurikulum merdeka yang menjadikan pelaksanaan kurikulum merdeka kurang optimal.<br>Kurangnya minat peserta didik, dan kemampuan dasar matematika serta sarana dan prasarana yang<br>kurang memadai yang melatarbelakangi peneliti ingin melihat sejauh mana implementasi kurikulum<br>merdeka di SMP Negeri 3 Padangsidimpuan. Fokus dari penelitian ini yaitu menganalisis penerapan<br>kurikulum merdeka di SMP Negeri 3 Padangsidimpuan. Tujuan dari penelitian ini yaitu untuk mengetahui<br>bagaimana tahapan perencanaan pembelajaran, pelaksanaan pembelajaran, dan pengolahan hasil<br>asesmen di SMP Negeri 3 Padangsidimpuan. Jenis penelitian ini adalah penelitian kualitatif. Instrumen<br>yang digunakan untuk mendapat informasi yaitu lembar observasi, wawancara, dan dokumentasi. Sumber<br>data terdiri dari guru mata pelajaran matematika, peserta didik, dan beberapa dokumentasi. Berdasarkan<br>hasil penelitian dengan menggunakan teknik analisis berupa reduksi data, penyajian data, dan penarikan<br>kesimpulan diperoleh bahwa untuk tahap perencanaan guru sudah menyiapkan rancangan pembelajaran<br>seperti modul ajar, dan untuk tahap pelaksanaan guru menerapkan pembelajaran berdasarkan komponen<br>yang terdapat dalam kurikulum merdeka tetapi tidak terlaksana dengan baik dikarenakan kurangnya<br>fasilitas atau sarana dan prasarana untuk mewujudkan pembelajaran yang sesuai dengan kurikulum<br>merdeka, dan guru juga mengolah hasil asesmen untuk dijadikan nilai akhir</p> 2025-11-01T14:46:40+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7722 ANALISIS KEMAMPUAN PEMECAHAN MASALAH SOAL HOTS PADA MATERI BARISAN DAN DERET SISWA KELAS XI SMA NEGERI 1 BARUMUN TENGAH 2025-11-02T06:07:02+00:00 Renni Juwita Tanjung renni@gmail.com Anita Adinda anitaadinda@gmail.com <p>This study aims to analyze the mathematical problem-solving abilities of 25 eleventh-grade<br>students at SMA Negeri 1 Barumun Tengah in solving Higher Order Thinking Skills (HOTS)<br>questions related to arithmetic and geometric sequences. The research employed a descriptive<br>qualitative approach with data collected through written tests, interviews, and observations. The<br>findings indicate that most students struggled to solve HOTS questions systematically. Based on<br>Polya’s problem-solving steps, 80% of students were able to understand the problem, 60% could<br>devise a strategy, 52% were able to carry out the strategy, and only 36% evaluated their results<br>independently. The greatest difficulties were found in the planning and evaluation stages, primarily<br>due to low critical thinking skills, lack of exposure to contextual questions, and the dominance of<br>procedural-based teaching. These findings highlight the importance of systematically integrating<br>HOTS questions into mathematics instruction to foster students’ higher-order thinking skills.</p> 2025-11-02T00:00:00+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7723 PEMANFAATAN GEOGEBRA DALAM PEMBELAJARAN MATEMATIKA: STUDI IMPLEMENTASI PBL DAN TPACK PADA MATERI DIMENSI TIGA 2025-11-02T06:13:14+00:00 Handri Muliadi hendrimuliadi@gmail.com Anita Adinda anitaadinda@gmail.com <p>This study aims to evaluate the effectiveness of integrating GeoGebra in mathematics<br>instruction through a Problem-Based Learning (PBL) model supported by the Technological<br>Pedagogical Content Knowledge (TPACK) framework in teaching three-dimensional geometry. The<br>research subjects consisted of 30 twelfth-grade science students and three mathematics teachers<br>from SMA Negeri 1 Sihapas Barumun, while the object of the study was the implementation process<br>of GeoGebra-assisted learning. A mixed-methods approach with an explanatory sequential design<br>was employed, combining quantitative data (tests and attitude questionnaires) and qualitative data<br>(observations and structured interviews). The results revealed a significant improvement in students'<br>conceptual understanding, with average test scores increasing from 78.5 to 87.2. Additionally, there<br>was a positive shift in students' affective responses, including enhanced motivation and selfconfidence, as well as increased technical and collaborative skills. In conclusion, the integration of<br>GeoGebra within the PBL-TPACK framework effectively enhances spatial reasoning, learning<br>engagement, and 21st-century skills in mathematics education.</p> 2025-11-02T00:00:00+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7724 MOTIVASI BELAJAR SISWA SMA NEGERI 1 PADANG BOLAK DI ERA DIGITAL: ANTARA TANTANGAN DAN PELUANG 2025-11-02T06:18:02+00:00 Rajiun Siregar rajiunsirgr@gmail.com Anita Adinda anitaadinda@gmail.com <p>The development of digital technology has significantly transformed the field of education, particularly at the<br>senior high school level. On one hand, technology offers great potential to enhance student learning motivation<br>through broad access to information, interactive media, and flexible learning schedules. On the other hand,<br>digital disruption also presents challenges such as social media distractions, visual fatigue, and unequal<br>access to technology. This study aims to identify the factors that influence students’ learning motivation in the<br>digital era and formulate strategies to optimize the use of technology in education. Employing a descriptive<br>quantitative approach, a survey was conducted involving 72 science-track students at SMA Negeri 1 Padang<br>Bolak. The ARCS model (Attention, Relevance, Confidence, Satisfaction) served as the analytical framework<br>to assess student motivation. The results show that 70.8% of students reported increased motivation with the<br>aid of digital technology, especially in the areas of attention and satisfaction. However, 55.5% admitted being<br>distracted by social media, while 48.6% experienced fatigue due to prolonged screen exposure. The study<br>recommends the integration of technology-based pedagogy, the strengthening of digital literacy, and<br>proportional supervision of digital device use to foster effective, meaningful, and motivating learning<br>experiences</p> 2025-11-02T00:00:00+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7494 MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA PADA MATERI ALJABAR MENGGUNAKAN DISCOVERY LEARNING BERBANTUAN WORDWALL 2025-11-02T07:37:14+00:00 Nurlela Pakaya nurlelapakaya2002@gmail.com Sarson W. Dj Pomalato sarson@ung.ac.id Taulia Damayanti taulia@ung.ac.id <p><em>Penelitian ini merupakan peneltian tindakan kelas yang bertujuan untuk meningkatkan hasil belajar matematika siswa melalui model discovery learning berbantuan wordwall pada materi bentuk aljabar. Subjek penelitian adalah 20 siswa kelas VII MTs Al Mabrur Bone Raya. Penelitian dilaksanakan dalam dua siklus yang terdiri atas tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Teknik pengumpulan data dilakukan melalui instrumen lembar observasi dan tes hasil belajar. Data dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa model discovery learning berbantuan wordwall dapat meningkatkan hasil belajar matematika siswa. Hasil data dari instrumen dianalisis secara keseluruhan dan menunjukkan terjadi peningkatan rata-rata persentase sesudah diterapkan tindakan lanjutan untuk perbaikan proses belajar mengajar pada siklus II. Dimana aspek observasi seluruh aktivitas guru dan aktiivitas siswa serta hasil belajar siswa diperoleh 80% sesuai dengan indikator keberhasilan penelitian. Pada ranah afektif dan psikomotorik setelah perbaikan pada siklus II mengalami peningkatan 80% sesuai dengan indikator keberhasilan penelitian. Untuk itu, dengan menggunakan model pembelajaran discovery learning berbantuan wordwall dalam pembelajaran matematika dapat meningkatkan hasil belajar matematika siswa pada materi bentuk aljabar.</em></p> 2025-11-02T06:19:11+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7699 ANALISIS KONSEP PEMBELAJARAN GEOMETRI MELALUI ARSITEKTUR MASJID AGUNG SYAHRUN NUR SIPIROK KABUPATEN TAPANULI SELATAN 2025-11-02T07:37:14+00:00 Yulia Pratiwi Siregar yuliasir434@gmail.com Enni Sari Siregar ennisari@gmail.com <p><em>This study aims to determine the extent of understanding of the material of plane and spatial shapes through the architecture of the Grand Mosque of Syahrun Nur Sipirok. The research method used in this study is descriptive qualitative. This research data was obtained by using observation and structured interviews. The data analysis technique used is triangulation using four steps, namely 1) Description, 2) Reduction/Focus, 3) Selection, 4) Conclusion. The study began with the identification of the problems found and then determined the focus of the problem, namely finding the concept of learning geometry through an in-depth study of the architecture of the Grand Mosque of Syahrun Nur. Data were obtained from 11 respondents who were visitors to the Mosque who were still high school students, based on the results of interviews conducted with respondents, it can be concluded that learning carried out by the method of direct introduction to learning objects is more effective in increasing students' understanding of the material of plane and spatial shapes than conventional learning which only focuses on theories and examples that are abstract and difficult to interpret. Analysis carried out on tourist objects around us can make learning more enjoyable so that the set learning objectives are achieved optimally.</em></p> 2025-11-02T06:20:45+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7198 PENGEMBANGAN MEDIA PEMBELAJARAN MATEMATIKA BERBASIS SCRATCH UNTUK MENINGKATKAN MOTIVASI BELAJAR MAHASISWA INSTITUT PENDIDIKAN TAPANULI SELATAN 2025-11-02T07:37:14+00:00 Roslian Lubis iroslianlubis@gmail.com Muhammad Syahril Harahap muhammadsyahrilharahap@gmail.com Ayatollah Khomeni khomeni@gmail.com Hamzah Hasibuan hamzahhasibuan03@gmail.com <p><em>&nbsp;This study aims to develop a Scratch-based mathematics learning media on the topic of rings (Gelanggang) to enhance the learning motivation of students at the Institute of Education Tapanuli Selatan. The research employed a Research and Development (R&amp;D) method using the 4D development model, which includes Define, Design, Develop, and Disseminate stages. The research subjects were two fourth-semester students from the mathematics education program at the Institute of Education Tapanuli Selatan. Data were collected through observation, interviews, questionnaires, and documentation. The validity of the media was evaluated by experts in content, media, and language, while practicality and effectiveness were assessed using student response questionnaires and learning outcome tests. The validation results indicated that the Scratch-based mathematics learning media was in the "Highly Valid" category, with an average validation score of 94%. The practicality test showed that the media was categorized as "Highly Practical," and the effectiveness test revealed a significant increase in students' learning motivation. Therefore, the developed Scratch-based mathematics learning media is effective in enhancing learning motivation and can be used as an innovative alternative learning medium in higher education environments.</em></p> 2025-11-02T06:24:06+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7148 PENGEMBANGAN LKPD BERBASIS CORE UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA KELAS XI AKUNTANSI SMK SWASTA TERUNA PADANGSIDIMPUAN 2025-11-02T07:37:14+00:00 Juli Asrawati Ritonga juliritonga02@gmail.com Roslian Roslian Lubis iroslianlubis@gmail.com Nunik Nunik Ardiana nunik.ardiana@gmail.com <p><em>Penelitian ini bertujuan untuk menghasilkan bahan ajar LKPD (Lembar Kerja Peserta Didik ) berbasis CORE (Connecting Organizing Reflecting Extending) untuk meningkatkan kemampuan pemecahan masalah matematis siswa SMK Swasta Teruna Padangsidimpan dan mengetahui kualitas bahan ajar dilihat dari aspek kevalidan, kefraktisan, dan keefektifan. Pendekatan yang dilakukan adalah &nbsp;Research and Development (R&amp;D) dengan model pengembangan 4D (Define, Design, Development, Desseminate). Subjek dari penelitian ini adalah 19 siswa kelas XI Akuntansi Padangsidimpuan. Teknik pengumpulan</em> <em>data menggunakan 1) lembar angket berupa angket vaidasi oleh ahli &nbsp;(berdasarkan aspek media, materi, dan bahasa) untuk mengetahui kevalidan produk dan angket respon siswa untuk mengetahui kepraktisan produk serta 2) lembar tes keefektifan produk yang dikembangkan untuk melakukan uji coba produk dan mengetahui respon penggunaan prodak dan hasil tes siswa berdasarkan kemampuan pemecahan masalah matematis. Hasil penelitian menunjukkan 1) rata-rata tingkat kevalidan produk adalah 80,64 (kategori valid) dan kepraktisan produk adalah 90.32 (sangat praktis), dan 2) rata – rata keefektifann produk adalah 85.83 (kategori efektif).</em></p> 2025-11-02T06:28:58+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7162 PENGEMBANGAN E-LKPD BERBASIS GAME TRUTH OR DARE UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS XI-2 SMA NEGERI 8 PADANGSIDIMPUAN 2025-11-02T07:37:14+00:00 Nunik Ardiana nunikardiana@gmail.com Roslian Lubis iroslianlubis@gmail.com Dahlia Pasaribu bungadahliapasaribu3@gmail.com <p><em>The purpose of this study was to produce E-LKPD based on truth or dare game on trigonometry material of sine and cosine rules. This study used the ADDIE development model consisting of 5 phases, namely analysis, design, development, implementation and evaluation. However, research was conducted only the implementation phase. The subjects of this study were 27 students. Validity was obtained based on the validator's assessment. Practicality was obtained based on the results of observer observations of student activities. Effectiveness was obtained based on students' pretest and posttest scores. The results of the analysis of E-LKPD based on truth or dare game on trigonometry material of sine and cosine rules have a validity percentage of 87.91% with very valid criteria. The practicality of E-LKPD based on truth or dare game has a practicality percentage of 93.5%, with a very practical category. The effectiveness of E-LKPD based on truth or dare game is 81.134%, with very effective criteria. Conclusion of the research, the development of E-LKPD based on the truth or dare game was be valid, practical, and effective in applying trigonometry learning of the rules of sines and cosines for the eleventh grade students.</em></p> <p>&nbsp;</p> 2025-11-02T07:09:22+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7171 PENGEMBANGAN KOMA (KOMIK MATEMATIKA) SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA BERBASIS ETNOMATENATIKA UNTUK MENINGKATKAN PEMECAHAN MASALAH SISWA SMP NEGERI 1 MARANCAR 2025-11-02T07:37:15+00:00 Marianju Butar-Butar marianjubutarbutar13@gmail.com Marzuki Ahmad marzukia686@gmail.com Sinar Depi Harahap sinardepiharahap@gmail.com <p><em>Penelitian ini bertujuan </em><em>untuk menghasilkan </em><em>koma (komik matematika</em><em>)</em>&nbsp;<em>berbasis </em>etnomatematika <em>&nbsp;pada materi bangun ruang</em><em>&nbsp;yang memiliki kualitas baik dan layan dingunakan untuk meningkatkan kemampuan pemecahan masalah matematis siswa</em><em>.</em><em>&nbsp;Penelitian ini menggunakan model pengembangan ADDIE yang terdiri dari 5 fase, yaitu analyze (analisis), design (rancangan), development (pengembangan), implementation (implementasi) dan evaluation (evaluasi).</em><em>&nbsp;Instrumen yang digunakan meliputi lembar validasi, lembar angket keperaktisan, dan test kemampuan pemecahan masalah.</em><em>&nbsp;Subjek penelitian ini sebanyak 21 siswa. Validitas diperoleh berdasarkan penilaian validator</em><em>&nbsp;dengan kepalidan diukur berdasarkan penilaian 3 orang validator yang memiliki kepakaran variabel penelitian</em><em>. Kepraktisan diperoleh berdasarkan hasil pengamatan observer terhadap aktivitas siswa. Keefektifan diperoleh berdasarkan nilai prettest dan posttest siswa. Hasil analisis KOMA (komik matematika) berbasis etnomatematika pada materi bangun ruang memiliki persentase validitas sebesar 89% dengan kriteria sangat valid. Kepraktisan KOMA (komik matematika) berbasis etnomatematika memiliki persentase kepraktisan sebesar 95,7%, dengan kategori sangat praktis. Keefektifan KOMA (komik matematika) sebesar 85,5%, dengan kriteria sangat efektif. Kesimpulan penelitian, pengembangan KOMA (komik matematika) dikatakan valid, praktis, serta efektif diterapkan pada pembelajaran</em><em>&nbsp;bangun ruang di</em><em>&nbsp;kelas VIII</em><em>.</em></p> 2025-11-02T07:13:34+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7187 PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF DENGAN MENGGUNAKAN MODEL PEMBELAJARAN BRAIN BASED LEARNING UNTUK MENINGKATKAN KEMAMPUAN PEMAHAMAN KONSEP MATEMATIS SISWA KELAS VIII SMP NEGERI 1 PADANGSIDIMPUAN 2025-11-02T07:37:15+00:00 Rahmatika Elindra tika24elindra@gmail.com Nunik Ardiana nunik.ardiana@gmail.com Alda Maulina Hasibuan aldamaulina1610@gmail.com <p><em>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Penelitian ini bertujuan untuk mengetahui kevalidan, keefektifan dan kepraktisan dari pengembangan</em><em> Media Pembelajaran Interaktif dengan Menggunakan Model Pembelajaran Brain Based Learning </em><em>untuk meningkatkan Kemampuan Pemahaman Konsep matematis Siswa di </em><em>SMP Negeri </em><em>1 Padangsidimpuan dengan menggunakan metode penelitian R&amp;D. Desain penelitian yang digunakan dalam penelitian ini adalah desain </em><em>4D yang </em><em>terdiri atas&nbsp; </em><em>4 tahapan pengembangan yaitu </em><em>Define, Design, Development, </em><em>and Disseminate. Subjek yang terlibat dalam penelitian ini adalah Siswa kelas</em><em> VII1 di SM</em><em>P Negeri </em><em>1 Padangsidimpuan</em><em>, tepatnya dikelas VIII-7 sebanyak </em><em>30 orang. Hasil penelitian ini menunjukkan validatitas dari pengembangan </em><em>Media Pembelajaran dari ketiga dosen ahli sebagai validator yang menilai dari aspek media, materi, dan bahasa</em><em> yang kemudian dilakukan uji coba produk dengan melihat respon penggunaan produk dan hasil tes siswa berdasarkan kemampuan pemahaman konsep matematis siswa. Kesimpulan yang diperoleh dari penelitian dan pengembangan ini adalah hasil validasi dari ketiga validator</em><em> memperoleh skor sebesar 9</em><em>3,29 dengan kategori "sangat valid" sedangkan efektivitas penggunaan modul diperoleh dari hasil analisis data tes kemampuan pemahaman konsep siswa dengan persentase ketuntasan klasikal sebesar </em><em>86,7% dan kepraktisan produk diperoleh dari respon positif siswa yang dibuktikan dari pengisian angket dengan </em><em>perolehan nilai sebesar </em><em>93,37 atau berada pada kategori “sangat </em><em>praktis”. </em><em>Artinya, pengembangan </em><em>Media Pembelajaran Interaktif dengan Menggunakan Model Brain Based Learning disimpulkan valid, efektif dan praktis dalam membangun kemampuan pemahaman konsep siswa </em><em>VIII </em><em>SMP negeri </em><em>1 Padangsidimpuan.</em></p> 2025-11-02T07:14:56+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7192 ANALISIS VALIDITAS DAN PRAKTIKALITAS E-LKPD BERBSIS WIZER.ME UNTUK MENINGKATKAN KEMAMPUAN PENALARAN MATEMATIS 2025-11-02T07:37:15+00:00 Alya Wulandari alyawulandari003@gmail.com Roslian Lubis iroslianlubis@gmail.com Muhammad Syahril Harahap muhammadsyahrilharahap@gmail.com <p><em>Penelitian ini merupakan penelitian dan pengembangan (R&amp;D) yang bertujuan untuk menghasilkan produk Electronic-LKPD (E-LKPD) berbasis wizer.me yang valid, praktis, dan efektif sebagai media pembelajaran untuk meningkatkan kemampuan penalaran matematis peserta didik. Model pengembangan yang digunakan adalah model 4D yang mencakup tahap define, design, develop, dan disseminate. Produk ini diuji cobakan kepada 30 peserta didik kelas XI-3 SMA Negeri 5 Padangsidimpuan. Teknik pengumpulan data meliputi lembar validasi ahli, angket respon peserta didik, dan instrumen tes kemampuan penalaran matematis. Hasil penelitian menunjukkan bahwa: (1) E-LKPD tergolong sangat valid dengan persentase 84,34%, ditinjau dari kelayakan isi, kebahasaan, tata letak, dan kesesuaian tujuan pembelajaran; (2) E-LKPD berbasis wizer.me sangat praktis dengan persentase kepraktisan 86,2% berdasarkan respon peserta didik. Dengan demikian, E-LKPD berbasis wizer.me yang dikembangkan memenuhi kriteria valid dan praktis sehingga layak digunakan sebagai media ajar dalam pembelajaran matematika.</em></p> 2025-11-02T07:17:16+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7285 PENGEMBANGAN E-MODUL MATEMATIKA BERBASIS ETNOMATEMATIKA UNTUK MENINGKATKAN KEMAMPUAN LITERASI MATEMATIS SISWA KELAS VIII SMP NEGERI 1 PADANG BOLAK 2025-11-02T07:37:15+00:00 Josua Simamora simamora280401@gmail.com Muhammad Syahril Harahap muhammadsyahrilharahap@gmail.com Eva Yanti Siregar evayantisiregar87@gmail.com <p><em>This study aims to create and test the quality of a math e-module that incorporates ethnomathematics to improve students' mathematical literacy. This is a development study that follows the ADDIE development model, which includes five stages: analyze, design, development, implementation, and evaluation. The research involved 25 students. The findings showed that the experts rated the e-module at an average score of 80.2%, which is considered valid. The e-module was also found to be very practical based on the student questionnaire score of 89.72%. Its effectiveness was proven with 100% of students achieving over 85% in the mathematical literacy test. Based on these results, it can be concluded that the developed ethnomathematics-based math e-module for the topic of systems of linear equations in two variables is suitable to be used as a learning material</em><em>.</em></p> 2025-11-02T07:18:11+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7370 STUDI ETNOGRAFI TENTANG STRATEGI SISWA DALAM MENYELESAIKAN SOAL CERITA MATEMATIKA 2025-11-02T07:37:15+00:00 Dewi Khumaeroh dewihum@gmail.com Anggun Hana Charenta anggunhana1@gmail.com Ridwan Fadlullah fadlullah@gmail.com Diana Ermawati dianaerm@gmail.com <p><em>This study aims to explore the strategies of fourth grade elementary school students in solving math story problems and their inhibiting factors. The approach used was qualitative with ethnographic methods, conducted at SD 3 Wergu Wetan, Kudus. Participants consisted of fourth grade teachers and 10 students who were selected purposively. Data were collected through in-depth interviews, participant observation in the classroom, and document analysis in the form of student work. Data analysis used the Miles and Huberman model: data reduction, data presentation, and conclusion drawing. Data validity was maintained through triangulation of interviews, observations, and documentation. The results showed that students used strategies such as repeated reading, identifying information, drawing, and working with friends. Barriers found included low reading ability, lack of understanding of basic mathematical concepts, as well as the post-pandemic impact on learning behavior. Teachers observed students' difficulties in understanding the problems and realized the importance of improving reading skills and math concepts. Teachers' efforts include reinforcement of basic math, repetition of material, interesting approaches, and peer tutors. This study emphasizes the importance of reading skills, mastery of basic mathematics concepts, and adaptive learning strategies to improve students' ability in mathematics story problems. </em></p> 2025-11-02T07:25:36+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7452 STUDI ETNOGRAFI : KONSEP TRANSFROMASI GEOMETRI KERIS KYAI TENGARA 2025-11-02T07:37:15+00:00 Sabrina Annastiar sabrinaannastiar@gmail.com Fabira Chandra fabira2004@gmail.com Ufiq Muzaiyanah ufiqmuzaiyanah@gmail.com Nurul Arfinanti nurul.arfinanti@uin-suka.ac.id Suparni Suparni suparni@uin-suka.ac.id <p>This research is motivated by the existence of a link between cultural elements that can represent mathematical objects as an alternative learning media in mathematics material. Indonesia has a variety of cultural heritages, one of which is Keris. This culture can be used to explore mathematical concepts to bring mathematics closer to cultural elements; it can also be used in the context of school learning. The main objective of this study is to examine the concept of geometric transformation contained in the Keris motif, the Keris, which is the main object in this study, namely "Keris Kyai Tengara". This research is included in qualitative research using an ethnographic approach. This study's data collection process was done through observation, documentation and interviews with Kris's caretakers and mathematicians. The results of this study indicate that the motifs in the kyai tengara kris apply the concept of geometry transformation. The idea of translation is found in the blue fan motif, the concept of reflection is found in the pattern of animal motifs on the kris frame, and the idea of dilation is found in the pattern of elephant wings&nbsp;on&nbsp;the&nbsp;kris.</p> 2025-11-02T07:32:03+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7591 NARRATIVES OF GROWTH MINDSET AMONG HIGH SCHOOL STUDENTS WITH HIGH MATHEMATICS ANXIETY 2025-11-03T10:05:29+00:00 Muhammad Rizal Usman rizal.usman@unismuh.ac.id Sri Satriani srisatriani@unismuh.ac.id Sukmawati Sukmawati sukmawati.s@unismuh.ac.id Kristiawati Kristiawati kristiawati@unismuh.ac.id <p>Mathematics anxiety is one of the major barriers to students’ achievement and positive attitudes toward learning mathematics. Conversely, a growth mindset is considered a protective factor that fosters learning resilience. This study aims to explore the narratives of students with high levels of mathematics anxiety in relation to their growth mindset. A qualitative narrative approach was employed with three 11th-grade high school students in Malang Regency, Indonesia, selected purposively based on their scores on the Math Anxiety Questionnaire (MAQ). Data were collected through semi-structured interviews, written reflections, and field notes, and analyzed using thematic narrative analysis. The findings reveal five major themes: (1) initial negative perceptions of mathematics, (2) emotional responses to failure such as nervousness, frustration, or shame, (3) efforts to recover through diverse coping strategies, (4) social support from teachers, peers, and families that influences resilience, and (5) indications of growth mindset reflected in the belief that effort is more important than innate talent and mistakes are part of the learning process. These results highlight that although high mathematics anxiety poses challenges, a growth mindset can serve as a protective factor in building students’ learning resilience. This study contributes to the literature on the intersection between mathematics anxiety and growth mindset and provides practical implications for teachers to create a classroom climate that fosters positive mindset development.</p> 2025-11-03T10:05:29+00:00 ##submission.copyrightStatement## https://journal.ipts.ac.id/index.php/MathEdu/article/view/7580 ANALISIS KEMAMPUAN BERPIKIR KREATIF DALAM MENYELESAIKAN SOAL MATEMATIKA PERBANDINGAN BERDASARKAN KEMAMPUAN NUMERIK 2025-11-10T04:46:56+00:00 Adelia Nafita Salsabila adelianafitaa@gmail.com Masrurotullaily . masrurotullaily@gmail.com <p><em>In this era of the 4.0 revolution, society is expected to be able to think creatively, namely generating new ideas to solve various problems in daily life and preparing for the future. Enhancing creative thinking ability is considered one of the main learning objectives that is important to be improved in mathematics education. To think creatively in mathematics, students need to understand and actively engage in calculation processes as well as solve problems related to numbers and symbols, which is associated with numerical ability. The objectives of this study are: 1) To describe students' creative thinking abilities in solving mathematical problems based on high numerical ability 2) To describe students' creative thinking abilities in solving mathematical problems based on moderate numerical ability 3) To describe students' creative thinking abilities in solving mathematical problems based on low numerical ability. This research is a qualitative descriptive study. The data collection techniques include tests, interviews, and documentation. The research subjects were students of class VII B at SMP Negeri 1 Tamanan, with six students selected as subjects: two with high, two with moderate, and two with low numerical ability. The results of the study showed that students with high numerical ability met the indicators of fluency and flexibility, students with moderate numerical ability met the fluency indicator, and students with low numerical ability did not meet the indicators of creative thinking ability.</em></p> 2025-11-10T04:43:16+00:00 ##submission.copyrightStatement##