EFEKTIVITAS MEDIA PEMBELAJARAN MATEMATIKA BERBASIS PERMAINAN EDUKATIF ULAR TANGGA UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA SMA DI ANGKOLA BARAT

Main Article Content

Tara Mashuri Simbolon Nunik Ardiana Muhammad Syahril Harahap

Abstract

The research conducted aims to determine the effectiveness of educational game-based mathematics learning media snakes and ladders to improve mathematical problem-solving skills of class X-2 students of SMA Negeri 1 Angkola Barat. The research method used in this study is using classical completeness. The subjects in this study came from 3 validators, as well as class X-2 students. The data collection technique used was using a questionnaire validation question and test for effectiveness testing. The results of the test question instrument validation analysis obtained a total percentage of achievement of 90% with the category "Very Valid". The results of the effectiveness data analysis obtained an overall average value of 75.45 with the category "Complete" and a percentage of completeness of 64.70% with the category "Effective". Based on the results obtained, it can be concluded that the resulting learning media is valid, practical, and effective.

Article Details

How to Cite
Simbolon, T., Ardiana, N., & Harahap, M. (2026, March 18). EFEKTIVITAS MEDIA PEMBELAJARAN MATEMATIKA BERBASIS PERMAINAN EDUKATIF ULAR TANGGA UNTUK MENINGKATKAN KEMAMPUAN PEMECAHAN MASALAH MATEMATIS SISWA SMA DI ANGKOLA BARAT. JURNAL MathEdu (Mathematic Education Journal), 9(1), 34-39. https://doi.org/https://doi.org/10.37081/mathedu.v9i1.7267
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Articles

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